![]() ![]() It's an idea, even if it is kinda unlikely. But maybe it didn't tell Thin Man not too, because it knew he wouldn't be able to kill her. I still very much think that the Signal Tower had all of LN2 planned out from the begging. So one last idea I had was that it might be a mixture of the two ideas. It wanted Six to drop Mono and create the time loop so it told Thin Man not to kill her. ![]() My second idea was that the Signal Tower did not let Thin Man kill Six because it had the whole story of LN2 planned out from the beginning. Theory 2: The Signal Tower didn't let him So instead of killing her he decided to simply lock her in that room to keep her away from his younger self. He might have understood somewhat that she was still a child and that killing her would be wrong, maybe he still somewhat cared about her as well. So my first idea is that even after everything Six had done to him and put him through, Thin Man didn't have the heart to kill Six. Theory 1: He couldn't bring himself to kill her But why didn't he kill Six? I have come up with two theories as to why he didn't kill her. Players control Mono, a small, mouse-sized child exploring a. ![]() He did this because he knew that Six was going to drop Mono and he wanted to stop the time loop. Little Nightmares 2 is a horror puzzle-platformer developed by Tarsier Studios, the same studio behind the original Little Nightmares. So as you all know, in LN2 Thin Man takes Six to the Signal Tower and traps her in that room with the music box, where the Signal Tower proceeds to warp her into a monster. ![]()
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